ART DIRECTOR + 3D GENERALIST

The Paraverse is a unique web3 3D in-browser game where players can harvest Elements generated by their unique 3D avatars called Paragons. With these elements, players can create items and accessories to allow customization of their land.

9424 UNIQUE 3D AVATARS

Each character was generated randomly using a combination of 232 unique traits (3D objects, poses, and textures) I created in Cinema4D and rendered using Octane Render.

I was in charge of the 3D modeling, rigging, texturing, and rendering of all the characters and assets used. I also created all of the animated content used in-game and for marketing purposes.

Out of the 2 quadrillion possible combinations, only the first 9424 were chosen as a part of the official collection that would be included in-game.

I organized all of the 3D objects hierarchically so they could be plugged into the randomization script, which had a rarity structure that made some items less accessible than others.

After the creation of Paragons, we began the production of The Paraverse. Depending on which Paragon the player would equip, the spawn behavior of elements in the game would be altered, resulting in a unique experience for every player.

Lore Teaser

Game Teaser

Early Development Demo

RELICS

Relics are in-game accessories that modify the way you interact with the resources inside the game.

I was inspired by geometry found in nature and pure crystals for the design of the Relics.

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